
Q: Any changes you wanted to make, but decided against It, either from lack of resources or after deciding It would be too much? I personally enjoyed every change whole team made, made not sure how It will go, but It was In spirit of original. Now on to the actual questions! Grab a drink, as this is one long read. Work with the audio team and collaborated with a cross-disciplinary team. Oli – Audio Director, responsible for project level audio vision and realization. He also worked on defining our tech strategy for some key pillars of the game, for example: interconnected ship, Intensity Director, Peeling/Dismemberment system, and more. Jo – Senior Game Writer, wrote the game script and the characters!ĭ-Rob – Technical Director, worked with the rest of the team to ensure that our technical endeavors would serve the creative vision of the project. (i.e., AI, weapons, ingredients, progression, etc.)

He also worked on Dead Space 2 as the Art Director years ago!Įric – Game Director, managed the game design team in order to define all of the gameplay systems and ensure their quality. Mike – Art Director, in charge of the overall artistic vision for the remake. Philippe – Senior Producer, worked with an amazing team to bring DS back, aligning production and creative! Here are the Motive devs who participated in the AMA:

Dead Space 180 Quick Turn Explanation, and Full AMA: Motive also confirmed that for now, no mod support is planned for the game as well. This question and a lot of other ones were answered by the Dead Space remake devs over at Motive Studio in a recent Reddit AMA (Ask Me Anything). While Motive Studio’s Dead Space remake introduces a host of new story and gameplay-related features, there is one thing that players might be missing - and that’s a 180-degree quick turn button! Wondering why a feature that’s usually found in other survival-horror games wasn’t implemented? Read on for Motive’s explanation alongside a host of other new info.
